Service API changes starting with Android 2.0

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Service API changes starting with Android 2.0

Watching developers use the Android platform the last year has shown a number of trouble areas in the Service API as well as growing issues in the ways services operate. As a result, Android 2.0 introduced a number of changes and improvements in this area for both developers and users.

The three main changes to be aware of are:

  • Service.setForeground() is now deprecated and in 2.0 does nothing.
  • There were many edge cases in the service lifecycle that made it very easy to accidentally leave a service running; new APIs in 2.0 make this much easier to deal with.
  • Android 2.0 also introduces a new UI for end users to monitor and manage the running services on their device.

Background on services

Before going into the details of 2.0, it may be useful to go over a quick summary of services. The Service API in Android is one of the key mechanisms for applications to do work in the background. Due to the way Android is designed, once an application is no longer visible to the user it is generally considered expendable and a candidate to be killed by the system if it ever needs memory elsewhere. The main way applications get around this is by starting a Service component, which explicitly tells the system that they are doing some valuable work and would prefer that the system not kill their process if it doesn’t truly need to.

This is a very powerful facility but along with that power comes some responsibility: an actively running service is taking resources away from other things that can run (including inactive processes in the background that don’t need to be initialized the next time the user visits them). It is thus important that developers take care when designing their services that they only run when truly needed and avoid any bugs where they may accidentally leave the service running for long durations.

Redesigning Service.setForeground()

During the final stabilization period of Android 1.6 we started to see more issues due to an increasing number of applications using the Service.setForeground() API when they shouldn’t be. This is an API that we haven’t advertised much because it should not be used by most applications and can be very hard on the system: it asks that the service’s process be treated as in the foreground, essentially making it unkillable and thus more difficult for the system to recover from low memory situations.

At that point in 1.6 it was too late to make any significant changes to the behavior here, but in 2.0 we have done so: Service.setForeground() now does nothing. The API was always intended to be something a service would do in conjunction with putting up an ongoing notification for the user; by saying you are in the foreground, the user should be “aware” that the service is running in some way and know how to stop it. Thus in place of the old API Andriod 2.0 introduces two new APIs that require a notification go along with being in the foreground:

    public final void startForeground(int id, Notification notification);
    public final void stopForeground(boolean removeNotification);

This also not coincidentally makes it much easier to manage the notification state along with the service, since the system can now guarantee that there is always a notification while the service is in the foreground, and that the notification goes away whenever the service does.

Many developers will want to write a service that works on older platforms as well as 2.0 and later; this can be accomplished by using something like the following code to selectively call the new APIs when they are available.

    private static final Class[] mStartForegroundSignature = new Class[] {
        int.class, Notification.class};
    private static final Class[] mStopForegroundSignature = new Class[] {
        boolean.class};

    private NotificationManager mNM;
    private Method mStartForeground;
    private Method mStopForeground;
    private Object[] mStartForegroundArgs = new Object[2];
    private Object[] mStopForegroundArgs = new Object[1];

    @Override
    public void onCreate() {
        mNM = (NotificationManager)getSystemService(NOTIFICATION_SERVICE);
        try {
            mStartForeground = getClass().getMethod("startForeground",
                    mStartForegroundSignature);
            mStopForeground = getClass().getMethod("stopForeground",
                    mStopForegroundSignature);
        } catch (NoSuchMethodException e) {
            // Running on an older platform.
            mStartForeground = mStopForeground = null;
        }
    }

    /**
     * This is a wrapper around the new startForeground method, using the older
     * APIs if it is not available.
     */
    void startForegroundCompat(int id, Notification notification) {
        // If we have the new startForeground API, then use it.
        if (mStartForeground != null) {
            mStartForegroundArgs[0] = Integer.valueOf(id);
            mStartForegroundArgs[1] = notification;
            try {
                mStartForeground.invoke(this, mStartForegroundArgs);
            } catch (InvocationTargetException e) {
                // Should not happen.
                Log.w("MyApp", "Unable to invoke startForeground", e);
            } catch (IllegalAccessException e) {
                // Should not happen.
                Log.w("MyApp", "Unable to invoke startForeground", e);
            }
            return;
        }

        // Fall back on the old API.
        setForeground(true);
        mNM.notify(id, notification);
    }

    /**
     * This is a wrapper around the new stopForeground method, using the older
     * APIs if it is not available.
     */
    void stopForegroundCompat(int id) {
        // If we have the new stopForeground API, then use it.
        if (mStopForeground != null) {
            mStopForegroundArgs[0] = Boolean.TRUE;
            try {
                mStopForeground.invoke(this, mStopForegroundArgs);
            } catch (InvocationTargetException e) {
                // Should not happen.
                Log.w("MyApp", "Unable to invoke stopForeground", e);
            } catch (IllegalAccessException e) {
                // Should not happen.
                Log.w("MyApp", "Unable to invoke stopForeground", e);
            }
            return;
        }

        // Fall back on the old API.  Note to cancel BEFORE changing the
        // foreground state, since we could be killed at that point.
        mNM.cancel(id);
        setForeground(false);
    }

Service lifecycle changes

Another situation we were increasingly seeing in 1.6 was that, even ignoring the services that inappropriately make themselves foreground, we had a growing number of devices with a large number of services running in the background all fighting each other over the available memory.

Part of this problem is services that are running more than they should or there simply being too much stuff trying to be done on the device. However, we also found many issues in the interaction between services and the platform that made it easy for an application to leave a service running even when it is trying to do the right thing. Consider this typical scenario:

  1. An application calls startService().
  2. That service gets onCreate(), onStart(), and then spawns a background thread to do some work.
  3. The system is tight on memory, so has to kill the currently running service.
  4. Later when memory is free, the service is restarted, and gets onCreate() called but not onStart() because there has not been another call to startService() with a new Intent command to send it.

Now the service will sit there created, not realizing it used to be doing some work, and so not knowing it should stop itself at some point.

To address this, in Android 2.0 Service.onStart() as been deprecated (though still exists and operates as it used to in previous versions of the platform). It is replaced with a new Service.onStartCommand() callback that allows the service to better control how the system should manage it. The key part here is a new result code returned by the function, telling the system what it should do with the service if its process is killed while it is running:

  • START_STICKY is basically the same as the previous behavior, where the service is left “started” and will later be restarted by the system. The only difference from previous versions of the platform is that it if it gets restarted because its process is killed, onStartCommand() will be called on the next instance of the service with a null Intent instead of not being called at all. Services that use this mode should always check for this case and deal with it appropriately.
  • START_NOT_STICKY says that, after returning from onStartCreated(), if the process is killed with no remaining start commands to deliver, then the service will be stopped instead of restarted. This makes a lot more sense for services that are intended to only run while executing commands sent to them. For example, a service may be started every 15 minutes from an alarm to poll some network state. If it gets killed while doing that work, it would be best to just let it be stopped and get started the next time the alarm fires.
  • START_REDELIVER_INTENT is like START_NOT_STICKY, except if the service’s process is killed before it calls stopSelf() for a given intent, that intent will be re-delivered to it until it completes (unless after some number of more tries it still can’t complete, at which point the system gives up). This is useful for services that are receiving commands of work to do, and want to make sure they do eventually complete the work for each command sent.

For compatibility with existing applications, the default return code for applications that are targeting an earlier version of the platform is a special START_STICKY_COMPATIBILITY code that provides the old behavior of not calling onStart() with a null intent. Once you start targeting API version 5 or later, the default mode is START_STICKY and you must be prepared to deal with onStart() or onStartCommand() being called with a null Intent.

You can also easily write a Service that uses both the old and new APIs, depending on the platform. All you need to do is compile against the 2.0 SDK with this code:

    // This is the old onStart method that will be called on the pre-2.0
    // platform.  On 2.0 or later we override onStartCommand() so this
    // method will not be called.
    @Override
    public void onStart(Intent intent, int startId) {
        handleStart(intent, startId);
    }

    @Override
    public int onStartCommand(Intent intent, int flags, int startId) {
        handleStart(intent, startId);
        return START_NOT_STICKY;
    }

    void handleStart(Intent intent, int startId) {
        // do work
    }

New “running services” user interface

Our final issue to address is the case where there are simply too many service running in the amount of memory available on a device. This may be due to bugs or design flaws in installed applications, or the user simply trying to do too much. Historically users have had no visibility into what is going on at this level in the system, but it has become important to expose this, at least for lower-end devices, as the use of services has had an increasing impact on the user experience.

To help address this, Android 2.0 introduces a new “Running Services” activity available from the Application system settings. When brought up, it looks something like this:

Running Services

The main content is a list of all running services that may be of interest to the user, organized by the processes they run in. In the example here, we see three services:

  • GTalkService is part of the standard Google application suit; it is running in Google’s “gapps” process, which currently consumes 6.8MB. It has been started for 3 hours 55 minutes, which on this device is the time from when it was first booted.
  • ActivityService is part of the Phonebook app, and its process consumes 4MB. This also has been running since boot.
  • SoftKeyboard is a third party input method. It has been running since I switched to it, about 4 minutes ago.

The user can tap on any of these services to control it; for normal services that are running because they were explicitly started, this will present a dialog allowing the user to explicitly stop it:

Stop Service

Some other services, like the input method, are running for other reasons. For these, tapping on the service will go to the corresponding UI to manage it (in this case the system’s input settings).

Finally, along the bottom of the screen are some obscure numbers. If you know how to interpret them, this gives you a lot of information on the memory status of your device:

  • Avail: 38MB+114MB in 25 says that the device has 38MB of completely free (or likely used for unrequired caches) memory, and has another 114MB of available memory in 25 background processes it can kill at any time.
  • Other: 32MB in 3 says that the device has 32MB of unavailable memory in 3 unkillable processes (that is, processes that are currently considered to be foreground and must be kept running)

For most users, this new user interface should be a much more effective way to manage the background applications on their device than the existing “task killer” applications. In the vast majority of cases the reason for a slow running device is too many services trying to run. This prevents the system from being able to run any background processes (which speed up app switching), and ultimately can result in thrashing through the services when not even they can all be kept running. The Running Services UI is intended to provide very specific information about the services that are running, to help make a good decision about what should be stopped. It also does not use the API to force stop an application, which can unintentionally break applications in numerous ways.

For developers, this is an important tool to ensure your services are well behaved. As you develop your app, be sure to keep an eye on Running Services to ensure that you are not accidentally leaving your services running when they shouldn’t be. You should also now keep in mind that users may freely stop any of your services as they wish, without your control, and account for that.

Android’s Services are a very powerful tool, but one of the main and subtle ways that application developers can harm the overall experience a user has with their phone.

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Android at the Game Developer’s Conference

Category: Google    |    67 views    |    Add a Comment  |   

Tuesday, March 9 marks the start of the 2010 Game Developers Conference in San Francisco, and Android will be there! There has been a lot of interest about Android from the game development community, and our presence at GDC is intended to provide developers everything they need to get started with the platform. We are hosting several technical sessions and participating in two industry panels.

We also want to meet you and answer your questions about Android game development, so we’ve set aside time for “office hours.” Android team engineers will be on-hand to answer your questions, and if you have a game in development for Android, we’d love to see a demo.

Below, you can see the technical sessions that we’re hosting and industry panels that we’re participating in. We look forward to seeing you at GDC2010!

Technical sessions

Tuesday, March 9

Bootstrapping Games on Android
Chris Pruett
Everything you need to know about games on Android in 60 minutes.
1:45 PM - 2:45 PM
Room 309, South Hall

Wednesday, March 10

Bring Your Games to Android
Jack Palevich
An in-depth look at writing and porting C++ games using the NDK and a thin Java shell.
10:30 AM - 11:30 AM
Room 302, South Hall

Get the Most out of Android Media APIs
Dave Sparks & Jason Sams
Tips and tricks for optimizing your sound, video, and graphics for compatibility, efficiency, and battery life.
11:45 AM - 12:45 PM
Room 302, South Hall

Android Office Hours
The Android team
Come meet the team, ask us your questions, and show off your games!
3:00 PM - 4:00 PM
Room 302, South Hall

Industry panels

Wednesday, March 10

GamesBeat2010: A sea of mobile devices
Eric Chu
Industry experts weigh in on the future of mobile game development.
4:30 PM - 5:30 PM
Moscone Convention Center

Thursday, March 11

After the iPhone…what?
Dave Sparks
Audio experts discuss the nitty gritty technical details of alternative gaming platforms.
10:30 AM - 11:30 AM
Room 112, North Hall

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Speech Input API for Android

Category: Google    |    82 views    |    Add a Comment  |   

People love their mobile phones because they can stay in touch wherever they are. That means not just talking, but e-mailing, texting, microblogging, and so on. So, in addition to search by voice and voice shortcuts like “Navigate to”, we included a voice-enabled keyboard in Android 2.1, which makes it even easier to stay connected. Now you can dictate your message instead of typing it. Just tap the new microphone button on the keyboard, and you can speak just about anywhere you would normally type.

We believe speech can fundamentally change the mobile experience. We would like to invite every Android application developer to consider integrating speech input capabilities via the Android SDK. One of my favorite apps in the Market that integrates speech input is Handcent SMS, because you can dictate a reply to any SMS with a quick tap on the SMS popup window.

Speech input integrated into Handcent SMS

The Android SDK makes it easy to integrate speech input directly into your own application—just copy and paste from this sample application to get started. Android is an open platform, so your application can potentially make use of any speech recognition service on the device that’s registered to receive a RecognizerIntent. Google’s Voice Search application, which is pre-installed on many Android devices, responds to a RecognizerIntent by displaying the “Speak now” dialog and streaming audio to Google’s servers—the same servers used when a user taps the microphone button on the search widget or the voice-enabled keyboard. (You can check if Voice Search is installed in Settings ➝ Applications ➝ Manage applications.)

One important tip: for speech input to be as accurate as possible, it’s helpful to have an idea of what words are likely to be spoken. While a message like “Mom, I’m writing you this message with my voice!” might be appropriate for an email or SMS message, you’re probably more likely to say something like “weather in Mountain View” if you’re using Google Search. You can make sure your users have the best experience possible by requesting the appropriate language model: “free_form” for dictation, or “web_search” for shorter, search-like phrases. We developed the “free form” model to improve dictation accuracy for the voice keyboard on the Nexus One, while the “web search” model is used when users want to search by voice.

Google’s servers currently support English, Mandarin Chinese, and Japanese. The web search model is available in all three languages, while free-form has primarily been optimized for English. As we work hard to support more models in more languages, and to improve the accuracy of the speech recognition technology we use in our products, Android developers who integrate speech capabilities directly into their applications can reap the benefits as well.

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Android NDK r3

Category: Google    |    84 views    |    Add a Comment  |   

The third release of the Android Native Development Kit (NDK) is now available for download from the Android developer site.

It can be used to target devices running Android 1.5 and higher. In addition to a few bug fixes and improvements, this release includes the following new features:

Toolchain improvement

The toolchain binaries have been refreshed for this release with GCC 4.4.0, which should generate slightly more compact and efficient machine code than the previous one (4.2.1).

Note that the GCC 4.4.0 C++ frontend is more pedantic, and may refuse to compile certain rare and invalid template declarations that were accepted by 4.2.1. To alleviate the problem, this NDK still provides the 4.2.1 binaries, which can optionally be used to build your machine code.

OpenGL ES 2.0 support

Applications targeting Android 2.0 (API level 5) or higher can now directly access OpenGL ES 2.0 features. This brings the ability to control graphics rendering through vertex and fragment shader programs, using the GLSL shading language.

A new trivial sample, named “hello-gl2″, demonstrates how to render a simple triangle using both shader types.

Name simplification

This NDK release is just called “r3″, for “Revision 3″, to indicate that it is not limited to a specific Android platform/API level. Some developers thought that the previous release’s name (1.6_r1) was confusing and indicated that it could only be used to target Android 1.6, which was not true.

Enjoy!

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Collaborative bookmarking with lists

Category: Google    |    89 views    |    Add a Comment  |   

Earlier this month we added stars in search so that you can easily mark and rediscover your favorite websites. Today we’re debuting lists in Google Bookmarks, an experimental new feature that helps you easily share those sites with friends.

Bookmarks are a great way to keep track of your favorite content across the web and we want to help you share them with your friends. To use lists, visit Google Bookmarks at google.com/bookmarks or by clicking “Manage all” in your Google Toolbar. From there, select the links you want to share and click “Copy to list.” Lists are private by default, but once you’ve created one you can share it with specific friends or even publish it to the web. For example, if a friend of yours is visiting Seattle for the first time and you have some local attractions bookmarked, you might want to create a new list for “Seattle attractions” and share it with your friend.


Sharing lists can help you collaborate with your friends on common interests or activities. Let’s say you’re planning a group trip to Paris. With a list, everyone can contribute useful links and resources, such as packing lists, hotel links, flight information and attractions. You could also create lists for your favorite hobbies, and then share them with friends who share your interests. Lists dynamically generate previews for many pages so you can get a sense of the site before clicking.

Lists also help you discover new web content. For example, once you’ve created your list of favorite Seattle attractions, Google will algorithmically analyze your list to identify other potentially relevant links, such as the Seattle Aquarium. Similarly, when we detect that a list is relevant to a specific region, we provide a map of those places and relevant info for each place, such as addresses, hours and reviews.


We’re launching lists as an experimental feature so that we can quickly test it out and get feedback. Visit Google Bookmarks on google.com in English to try it out and let us know what you think. You can also learn more about lists in our Help Center.

Posted by Christina Chen, Product Manager

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